Conversion & UX terms
Landing experiences, experimentation, usability, and conversion improvement. Browse plain-language definitions and practical context below.
Terms in this topic
Alphabetical order-
A form split into several smaller screens completed in sequence.
-
A test that varies several page elements at once to find the best-performing combination.
-
Designing the menus and links that help people move through a site or app.
-
Ten broad rules of thumb used to evaluate and improve interface usability.
-
A small change to how choices are presented that steers behavior without forcing it.
-
Anything that slows or blocks new users from reaching value during setup.
-
A barrier that restricts content or features until the user pays.
-
People judge an experience mainly by its most intense moment and how it ended.
-
How fast an interface feels to users, which can differ from its measured speed.
-
A concise representation of a meaningful audience type based on evidence.
-
Software that tailors page content to each visitor using data about them or their behavior.
-
The main call to action that pushes visitors toward the page's most important goal.
-
Software that suggests products to shoppers based on behavior, catalog data, or similar users.
-
A go-to-market strategy where the product itself drives signups, adoption, and paid expansion.
-
A visual cue showing how far along a user is in a multi-step task.
-
Showing only essential options first and revealing more detail as the user needs it.
-
An interactive or clickable model of a product used to test flows before building.
-
Rapid repeated clicks in one spot that signal user frustration.
-
The tendency to feel obligated to return a favor after receiving something first.
-
A layout that automatically adapts its structure to fit any screen size or window.