Conversion & UX terms
Landing experiences, experimentation, usability, and conversion improvement. Browse plain-language definitions and practical context below.
Terms in this topic
Alphabetical order-
A controlled experiment comparing two versions for a defined outcome.
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What visitors see first, before any scrolling, at the top of a page.
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Designing products so people with disabilities can perceive, understand, and use them.
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The share of new users who complete a key early action that signals real value.
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The point when a new user first clearly experiences a product's core value.
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The tendency to rely heavily on the first number or fact seen when judging value.
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The number of things a visitor can do on a page compared with its one conversion goal.
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The study of how psychology and bias shape real economic and buying decisions.
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Changing onsite content or offers based on how a visitor behaves during their visit.
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Asking users to group and label topics to guide how content should be organized.
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Starting a shopping cart without completing the purchase.
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When too many options make deciding harder and less likely.
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A heatmap showing where visitors click most on a page.
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The mental effort a person needs to understand and use an interface.
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People tend to act in line with earlier commitments they have made, especially public ones.
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Any obstacle that stops a visitor from completing a desired action.
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The staged path a visitor follows from first contact to a completed goal like a purchase or signup.
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The increase in conversion rate a change produces compared with a baseline or control.
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The practice of increasing the share of visitors who take a desired action.
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Designing a page around one goal so every element guides visitors toward that action.
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The sequence of interactions surrounding a customer's need and relationship with a brand.
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A click on something that looks interactive but does nothing.
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The decline in decision quality after making many choices in a row.
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People tend to accept a preselected option rather than actively changing it.
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A shared library of reusable components, patterns, and rules for building consistent products.
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Automatically swapping page text to match a visitor's search term, ad, or attributes.
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A simple grid capturing what a user says, thinks, does, and feels.
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People value something more once they feel they own or have chosen it.
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A signal that a visitor is about to leave the page.
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A message shown when a visitor appears about to leave the page.
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Measuring where and how long people look on a screen using specialized equipment.
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A common eye-tracking pattern where people scan text-heavy pages in an F shape.
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The rule that a target is faster to reach when it is bigger and closer.
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The line where the visible part of a page ends before the user scrolls.
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When users start filling a form but leave before submitting it.
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Improving a form's fields so more people complete it accurately.
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A limited period of product access at no cost meant to encourage a purchase.
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The rate at which free-plan users upgrade to a paid plan.
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Anything that makes a task harder or slower and discourages users from finishing.
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Rules describing how people naturally group visual elements into organized, meaningful patterns.
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A visual summary showing where measured activity is concentrated.
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The large, prominent top area of a page that introduces the main message.
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The idea that decision time grows as the number of choices increases.
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How content is organized, labeled, and connected so people can find what they need.
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A visual of a person's full experience with a brand across stages and touchpoints.
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A focused webpage designed around a specific audience and action.
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The ongoing practice of improving a landing page so more visitors take the intended action.
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A form that collects contact details from potential customers.
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A high point reached by small tweaks that still falls short of a much better design.
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People feel the pain of a loss more strongly than the pleasure of an equal gain.
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The primary goal action that defines success for a page or campaign.
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How closely a landing page's content matches the ad or link that sent the visitor.
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A small, low-commitment action that signals progress toward a bigger goal.
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A smaller action that indicates progress toward a primary conversion.
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A small, focused moment of feedback or animation triggered by a single user action.
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How easily people can read, navigate, and complete tasks on a small touchscreen device.
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A static, high-detail visual of a design showing its final look but not interaction.
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A usability session guided live by a facilitator who observes and asks questions.
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A promise to refund a buyer's payment if they are unsatisfied within a stated period.
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Recording cursor movement and position to infer where visitors focus attention.
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A form split into several smaller screens completed in sequence.
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A test that varies several page elements at once to find the best-performing combination.
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Designing the menus and links that help people move through a site or app.
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Ten broad rules of thumb used to evaluate and improve interface usability.
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A small change to how choices are presented that steers behavior without forcing it.
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Anything that slows or blocks new users from reaching value during setup.
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A barrier that restricts content or features until the user pays.
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People judge an experience mainly by its most intense moment and how it ended.
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How fast an interface feels to users, which can differ from its measured speed.
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A concise representation of a meaningful audience type based on evidence.
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Software that tailors page content to each visitor using data about them or their behavior.
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The main call to action that pushes visitors toward the page's most important goal.
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Software that suggests products to shoppers based on behavior, catalog data, or similar users.
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A go-to-market strategy where the product itself drives signups, adoption, and paid expansion.
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A visual cue showing how far along a user is in a multi-step task.
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Showing only essential options first and revealing more detail as the user needs it.
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An interactive or clickable model of a product used to test flows before building.
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Rapid repeated clicks in one spot that signal user frustration.
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The tendency to feel obligated to return a favor after receiving something first.
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A layout that automatically adapts its structure to fit any screen size or window.
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Shifting the perceived risk of buying from the customer to the seller to ease hesitation.
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A message showing limited stock or availability to encourage visitors to act sooner.
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A heatmap showing how far down a page visitors scroll.
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A supporting call to action for users not ready for the main goal.
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A badge showing a site uses security measures such as encryption or malware scanning.
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Running experiments one after another, or evaluating results as data arrives over time.
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A replay of a real visitor's actions on a site, like clicks, scrolls, and movement.
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A placeholder layout of gray shapes shown while real content loads into a page.
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A call to action that changes its text or offer based on who the visitor is.
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Evidence that other people have chosen valued or trusted an offer.
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An onsite element that shows reviews, ratings, or recent activity to build visitor confidence.
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A threshold used to judge whether an observed result is unlikely under a null model.
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A call-to-action button that stays visible on screen as the visitor scrolls the page.
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A navigation bar that stays fixed at the top of the screen while the user scrolls.
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A single, linear sequence of steps to complete one specific task.
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How many experiments a team runs in a given period, often per month or quarter.
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Testing whether people can find items in a text-only version of your site structure.
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A small graphic that signals a site is safe, credible, or endorsed to reassure visitors.
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An element that reassures visitors a site or business is credible and safe.
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The distinct factor that sets a product apart from its competitors.
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A usability session participants complete alone, without a live facilitator.
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A countdown clock that pressures visitors to act before an offer or deadline expires.
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Watching real people attempt tasks on a product to find where they struggle.
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The overall quality of a person's interaction with a product, site, or service.
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A diagram of the steps and choices a person takes to reach a goal.
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The visual and interactive layer people use to operate a website, app, or device.
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A broad term for evaluating a product with real or representative users.
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A clear explanation of the value an offer provides to a specific audience.
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A short statement of the specific benefit a product gives and why it is worth choosing.
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The arrangement of elements to signal their order of importance and guide the eye.
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A set of published guidelines for making web content usable by people with disabilities.
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The empty space around and between elements that gives a layout room to breathe.
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The test version that outperforms others on the chosen goal by a reliable margin.
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A simple, low-detail layout that shows structure and content placement without styling.
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A scanning path where the eye moves across the top, diagonally, then across the bottom.